Showing posts with label Malazan. Show all posts
Showing posts with label Malazan. Show all posts

Friday, December 16, 2011

Deadhouse Gates by Steven Erikson



Deadhouse Gates is the second book in Steven Erikson's epic Malazan Books of the Fallen.

I had some idea what to expect having read Gardens of the Moon, and also being aware that the action in Deadhouse Gates was centred away from the setting of Gardens of the Moon (in fact the events in the 3rd book; Memories of Ice, apparently run concurrently with a lot of Deadhouse Gates), and would follow a different set of characters.

There are different groups of characters with their own agendas in Deadhouse Gates, and they converge a little towards the end. While the storylines are wrapped up this is far from standalone and you know there's a definite continuation.

It took Erikson, and his co creator Ian Cameron Esslemont, some time to secure a publishing deal for Gardens of the Moon, and the result is that Deadhouse Gates was written some years after the first book of the series.

Steven Erikson did grow and improve as a writer in that time, there was less influence of Glen Cook's Black Company in Deadhouse Gates, although it was still present at times. The game play aspect was not so evident either.

One thing Erikson could use is a ruthless editor. All his books are long, and they don't need to be as long as they are. A good editor could easily cut 200 - 300 pages from Deadhouse Gates and not lose anything in the process, in fact it may have even improved the narrative, at times I did find my eyes glazing over a little and wondering why I need to read what I was reading. It took over 100 pages before the main set of characters had been introduced and the stories set in motion.

Because of the cast of characters, George Martin puts a lot of characters in his epic A Song of Ice and Fire series, but he's got nothing on Steven Erikson, I found it a little difficult to connect with many of them. Too many of the cast of thousands seem similar. Three that will stay with me are Corporal List, the little soldier reminded me of Colonel Huxley's aide Corporal Zilch, from Leon Uris' WW II epic Battle Cry, and I always liked Zilch. Coltaine, the driven Wickan leader who was trying to get his vast train of refugees across hostile territory to safety. The Wickan horse warriors themselves were a great idea and something that I enjoyed reading about. Then there was Felisin. Felisin seems to rub readers up the wrong way. I started out feeling sorry for the fallen, pampered noble girl, but while she was trying to escape slavery with the discommunicated handless priest Helboric and the huge psychotic murderer Baudin, she became thoroughly unlikeable. I was actually hoping that Baudin may twist her head off, but unfortunately it stayed attached to her shoulders. Crokus the young thief from Gardens of the Moon returned, but I found him less interesting this time around, I did like his familiar, the bok'haral Moby, although in typical Malazan Books of the Fallen fashion I don't think he's what he appears to be.

The twists and turns that the story took and the sheer breadth of Erikson's creation plus his stunning ideas that are well presented did my head in, and I really want to see where he takes this and how it turns out.

Tuesday, April 5, 2011

Gardens of the Moon



To be considered a serious SFF fan these days it appears that there are a handful of ‘must read’ series. One such series is Steven Erikson’s massive Malazan Books of the Fallen. I’d been meaning to read the first Malazan book; Gardens of the Moon, for some time, but had held off for a couple of reasons. One it was a work in progress, believed to eventually complete at 10 books, having been burned by Robert Jordan’s Wheel of Time (the author passed away before he could complete the series and it is being finished by Brandon Sanderson) and George Martin’s A Song of Ice and Fire (Martin is still alive, but the series shows no sign of being completed any time soon, the 5th volume has been coming since 2005) I was reluctant to pick up another long running incomplete series. The other reason was that the concept had failed to really grab me each time I picked it up, and had a look at it.

It popping up on the list as the last of the E’s when it did was pretty good timing. The 10th Malazan book; The Crippled God, came out earlier this year, so I wouldn’t be forced into a wait between volumes.

Gardens of the Moon does require some commitment from the reader. There’s no real coherent storyline in the first volume, it’s largely about participants in a never ending war for control of the continent of Genabackis. These fighters are not only soldiers, citizens and rulers, some of them are all powerful Gods who have chosen to walk amongst men. For instance my feelings towards Erikson’s beloved Bridgeburners changed multiple times throughout the book. They vaccilated between being on the right side and the wrong side depending on whose story you were reading.

Like a growing number of recent epics Gardens of the Moon is rather noirish in feel. I often felt like none of the action took place in daylight. By the end of the book the reader has seen a lot and read a lot, but has only scratched the surface of Erikson’s gargantuan creation. It’s not surprising to learn that when he and friend and co creator Ian Cameron Esslemont hawked the concept around as a TV show or movie they were told that it was simply too grand in scale for them to even contemplate. This is largely why it became a series of books and not a purely visual spectacle.

Two things tended to stand out to me. One was the similarity between Erikson’s band of hard bitten soldiers and mages; The Bridgeburners and Glen Cook’s company of mercenaries; The Black Company, in the series of the same name. Erikson admits to being a fan of Cook’s and it shows in Gardens of the Moon. The Bridgeburners and the Black Company kept putting me in mind of each other, right down to the nicknames they gave their members. At times I felt as if the Bridgeburners hard bitten sergeant; Whiskeyjack was channelling the Black Company’s captain; Croaker. Erikson and Esslemont were both keen gamers and that’s how they came up with the concept, this too is obvious, with some passages reading as if they were right out of game play.

Despite the feeling that this was 700 pages of setup I still felt strangely compelled to keep reading, and while there isn’t always a lot of action, at other times the action is almost overwhelming. The reader can get lost with the sheer cast of thousands that Erikson has chosen to populate his creation, and as he doesn’t write linearly it can become confusing, which is why despite it’s length the reader cannot afford to skim. I found it hard to connect to any of the characters while reading the book and thought that they may be rather two dimensional. Reflecting on it afterwards I found myself finding that they had layers I hadn’t initially picked up on. I did develop some affection for two of the leads; the mysterious and quite often amusing Kruppe, who refers to himself in the third person and narrates his own action, and the young and somewhat naïve thief Crokus.

Despite it’s flaws, and Gardens of the Moon is most definitely a flawed book, it has me intrigued and I know that in the not too distant future I’m going to pick up the equally thick Deadhouse Gates and keep following Steven Erikson’s vision.